Place-based adventure classrooms

“We’ve all experienced the power of place: those moments when we’re immersed deeply in experiencing the world around us and what’s happening there is real and meaningful. Learning in these moments is organic and visceral. There’s much to learn from the places we inhabit — from traveling across the globe to getting out into our own communities. Yet, formal learning experiences, that leverage the power of place, remain the exception and not the rule.”  https://www.gettingsmart.com/wp-content/uploads/2017/02/What-is-Place-Based-Education-and-Why-Does-it-Matter-3.pdf

1 Adventure-education

Adventure is typically defined as an event involving risk, challenge, and excitement as an out-of-the-ordinary experience.  

Education is a group process of imparting knowledge, values, skills and attitudes to a group, which can be beneficial to an individual.  

Learning is a personal process of self discovery adopting systems, values and  skills to assemble a personal body of knowledge. 

In summary, education is knowledge imparted to a group by a teacher, whereas learning is personal knowledge gained through experience aided by a facilitator.

Therefore there are two kinds of adventure classrooms.  The first kind has a framework to educate by helping people to learn how to do things.  The second kind of adventure classroom supports people to think about what they need to learn as individuals to find their identity in a bigger scheme of things.

2 Education through adventure (ETA)

ETA has taken the form of team/trust building, cooperative games, physical education, and outdoor risk challenges (e.g., high ropes courses, nature and wilderness team activities, expeditionary pursuits). Education through adventure typically occurs within small-group settings, with the learning and experience limited to the small group. While ETA is not restricted to outdoor pursuits, it is often associated with the outdoors and environmental and sustainability education, and is typically employed in formal or informal settings.

In ETA programs, participants are physically or psychologically challenged, with a focus on risk-taking, group problem solving, and individual psychological growth and development . Six specific outcome areas for adventure education are: 

  • leadership, 
  • self awareness, 
  •  interpersonal skills, 
  • and adventuresomeness. 

Formal processing or reflection activities are incorporated into some, but not all, adventure education programs.

3 Learning through adventure (LTA)

LTA  provides a framework for the design of learning experiences that allow individual learners to explore real-world issues through authentic, field-based narratives. Nowadays this takes place within an interactive personalised online learning environment. LTA blends experiential, inquiry-based, and authentic learning, and synchronizes an online learning environment with teacher-led schooling activities.

It is grounded in eight core principles: 

  • a defined issue in a geographical place; 
  • an authentic narrative; 
  • a sound curriculum grounded in inquiry;
  • collaboration and interaction opportunities between learners, experts, teachers, and content; 
  • synchronized learning opportunities that tie together what is learned with a wider curriculum; 
  • an online venue to deliver content; 
  • multiple media that enhance the curriculum; 
  • scaffolding for the facilitators as well as the explorers.

Within an LTA program, a team engages in an exploration centered on a specific location and a menu of social or environmental issues. Individuals choose which issue they would like to research. The team travels out into the field, actually or virtually, to capture authentic data and narratives.  These narratives may be synchronised with a predesigned inquiry-based curriculum tied to that expedition, issue, and location. The field experiences, data, media assets, and observations of individuals are shared online. It is an environment in which learners are able to actively participate and collaborate with the explorers, their peers around the world, their facilitator(s), and a variety of field experts. These online collaboration and interaction opportunities allow learners to form connections between what is happening in the real world and their studies. Learners complete activities related to the real-world events, engage in online and face-to-face discussions encomposing them, and present potential solutions to issues that are raised.

 Fig 1 Learning through adventure as a project-based process

Learning through adventure is a process (Fig 1).  It involves:

  • A facilitator and and a small group of explorers
  • An adventure learning classroom, indoor, outdoor or virtual
  • A menu of issues from which individuals can make a free choice
  • A database
  • An individual’s research plan
  • An online office toolkit
  • A personal website for reporting content and learning outcomes.

4 Examples of place-based adventure learning classrooms

4.1 Place based learning: Skomer Island

Skomer, a small offshore island in South West Wales, played a significant historical role in the development of LTA because it was a focus of Julian Huxley’s idea of evolutionary humanism in the 1930s.  Huxley moved on to become a founder member of UNESCO.  His idea was applied by Denis Bellamy to establish a succession of field courses on Skomer and the adjacent  island of Skokholm, organised on humanistic principles, in the 1970s with university staff facilitators and small groups of students. 

The small group tutorial is one of the cornerstones of adventure learning. By implication then, the role of the tutor/facilitator is of pivotal importance.  This is because student learning depends on the facilitator’s understanding and appreciation of his/her responsibilities to bring out individual needs and leanings for each student.  Student explorers are then left to make a plan for their investigation.  Progress is shared with the group.   Just as the finer details of the implementation of any LTA programme are unique to each institution, so will be the precise expectations of the facilitator. It is therefore necessary to make the expectations of facilitators explicit to staff and students from the outset.

In an ideal situation, where classes are small, the facilitator’s primary role is to ensure there is student learning and interaction during small group sessions. Prior to embracing facilitation, facilitators need to understand and accept the philosophy that underpins project-based learning. Each educator must therefore believe in the benefits of individualised, active, constructive learning and be able to relinquish teaching control. Historically, for the good teacher, this meant explaining such that all students took away the same body of fixed, examinable knowledge, that was really the property of the teacher. So, for many academics, project based learning, as an educational philosophy, questions many of the epistemologies underlying their previous activities in a traditional didactic curriculum.  Therefore, LTA may be met with some resistance. The transition from teacher to facilitator requires faculty to develop staff skills through workshops and perhaps staff incentives.

There are five basic principles of humanistic education which make it particularly suitable for online classrooms and lifelong, place-based learning:

  • Students should be able to choose what they want to learn. Humanistic teachers are facilitators, not disseminators of knowledge. They believe that students will be motivated to learn a subject if it’s something they need and want to know.
  • The goal of education should be to foster students’ desire to learn and teach them how to learn. Students should be self-motivated in their studies with a desire to build a personal body of knowledge on their own and communicate it to their peers.
  • Humanistic educators believe that grades are irrelevant and that only self-evaluation is meaningful because grading encourages students to work for a grade and not for personal satisfaction. In addition, humanistic educators are opposed to objective tests because they test a student’s ability to memorize and do not provide sufficient tutorial feedback to the teacher and student as a learning unit.
  • Humanistic educators believe that both feelings and knowledge are important to the learning process. Unlike traditional educators, humanistic facilitators do not separate the cognitive (knowledge) and affective (attitudes) domains.
  • Humanistic educators insist that classrooms need to provide students with non threatening environments so that they will feel secure to learn. Once students feel secure, learning becomes easier and more meaningful. 

The five basic principles of humanistic education can be summarized as:

1) Students’ learning should be self-directed.

2) Classrooms should produce students who want and know how to learn.

3) The only form of meaningful evaluation is self-evaluation.

4) Feelings, as well as knowledge, are important in the learning process.

5) Students learn best in a non threatening environment.

IT practical work in the context of a humanistic education involves each learner assembling a personal body of knowledge about a particular feature of the local environment backed up with a digital library.  The outcome of the investigation is then presented online as a mindmap delineating connections with, and dependencies on, other features and a wider curriculum. These individual digital presentations thereby become information packages for others to build upon.  An example is the educational framework proposed by Julian Huxley for Skomer. The features contributing to a holistic view of the island are listed in the contents of the book ‘Island of Skomer’ (Table 1), published in 1950 as the report on the first field survey of the island in 1946.

Table 1 Features of Skomer Island suitable for humanistic education projects

History

The Flora

Spring Migration

Land-birds

The Petrels

The Auks

Gulls and Cormorants

Small Mammals

The Atlantic Seal

Marine Biology

Autumn Migration

The Rock Types 

This list can be regarded as the holistic catalogue of a Skomer digital library from which a student can select a feature of its social history, biodiversity, geology or archaeology to assemble a personal body of knowledge that can be displayed on line (Fig 2; Table 2).

Fig 2 A humanistic mind map for navigating from a personal body of knowledge about Skomer’s  Puffins to enter the wider context of a syllabus about global warming

Table 2  Four examples of websites created collaboratively by Skomer explorers. 

Skomer: a Mind Map

Skomer: a Knowledge Island

Rescue Mission Planet Wales

Global Warming

International Classrooms Online

The nearest that current formal education comes to Julian Huxley’s ecological humanism is the Engaged Ecology MA at Schumacher College.  This is a radical experiment in embodied learning. The programme invests learning with a deeply immersive connection to place, to give students the tools they need to take meaningful action in the world. By taking first-hand authentic experience as the very foundation for learning, and enriching it with more traditional academic reflection, engaged ecology encourages students to develop solutions-based practices to discover for themselves how best to approach the world’s seemingly intractable ecological and social challenges.  Engaged ecology asks three fundamental questions to be answered by all place based learning activities : What is place? Who are we? And, what, then, can we do?

4.2 Place based learning: extreme rurality

At the turn of the present century, Mark K Smith,writing for the website INFED explored the significance of ‘association’.  He defined association as joining together in companionship to undertake some task using the educative power of volunteering to play one’s part in a group or association. He drew upon the work of Konrad Elsdon and his colleagues, who in the early 1990s, undertook a large scale survey of British local voluntary organizations. They highlighted the sheer scale of commitment. Around 12 million women and men were involved in running 1.3 million bodies.  These were what we might describe as, ‘small democracies’ with tremendous educational potential.

There was a “… great range of learning, change and satisfaction over and above those which are deliberate, inherent in the organization’s objectives, and expected by their members. The one which was given priority almost universally, and reported as being of greater importance than the content objective of the organization, is quite simply growth in confidence, and its ramifications and secondary effects of self-discovery, freedom in forging relationships and undertaking tasks, belief in oneself and in one’s potential as a human being and an agent, and ability to learn and change both in the context of the organization’s objectives and in others.”

On the other hand R. D. Putnam, in his 1990’s book , ‘Bowling Alone’, marshalls groundbreaking evidence to argue there has been a decline in ‘social capital’ in the USA.  He charts a drop in associational activity and a growing distance from neighbours, friends and family. Crucially he explores some of the possibilities that exist for rebuilding social capital to develop a sense of identity and  belonging. This need is particularly acute in rural communities, exhibiting extreme rurality. It relates primarily to areas that have a very low population density, where monoculture agriculture and related activities usually dominate the landscape and economy, and places where transport and communications need to cover very large distances making travel and service provision relatively difficult and costly.  Low associational activity fuels outward migration.

The rebuilding of rural social capital was the goal of an EC funded project of the 1980s called BIOPLEX.  This was based in the small Suffolk village of Chediston, which in those days, despite its extreme rurality, was a significant centre for local agricultural innovations to increase farm efficiency and minimise pollution. The project was mostly concerned with the economics of farm anaerobic digesters and the final report is now regarded as a classic milestone in this research area. However, a particular section of the EC’s protocol was to make a preliminary assessment of the future role of PC technology in the home-to-home networking of innovation within and between village communities. But before that could happen there had to be a process of place-shaping in order for people to become as one with their environment. Although the project was managed from the University of Wales, a local genealogist, living in Chediston volunteered to spread the word and organise digital resources and PC training to order.  Otherwise, the villagers were left to their own devices to produce local stories in the context of agreeing some common threads of social history that unified the villages. 

The first work produced was ‘Blything.  Blything is an ancient division of the county of Suffolk called a hundred. Some historians believe that Blything denotes ‘the people of the Blyth’, a tribal grouping of the Iceni, one of the first gatherings of pre-Roman families that colonised the valleys of the River Blyth.   The aim was to assemble a living history of the people of the Blyth in terms of past and present land management, the patterns of work and settlement and their hopes for the future.  Later, nine villages in the adjacent hundred of Wangford joined the project, now known as Blything and Nine Parishes (BANP). Above all, BANP was a bottom-up general model for people everywhere to attain a sense of place. The outcome is a collection of web sites which have long been available online as an international education resource in cultural ecology, receiving thousands of unique visitors a year. 

Smith’s INFED essay highlighted the factors limiting the take up of self education which were certainly revealed in the BANP project.  BANP was set in the informal learning of everyday life in contrast to the specified curriculum objectives of the life of a school or college. This distinction between ‘natural societal setting’ and ‘formal instructional setting’ is expressed as the everyday world of individual experience  in the family, at work, at play.  Formal education an ‘educational agent’ takes on responsibility for planning and managing instruction so that the learner achieves some previously specified objective. Smith feels that we have to be careful with the idea of ‘educational agents’. On a narrow definition they could be considered to be people only in the employ or under the jurisdiction of recognized educational institutions, who have as their prime task enabling people to assimilate an imposed body of knowledge. This would seem to be an unnecessarily restrictive definition given the sort of situations where people do much of their BANP type learning. We know for example that this leads to failure when local authority planners drive community development from the top down.  

Smith thinks it is probably more productive to take ‘educational agents’ to be anyone who consciously helps another person to learn – whether that help is given directly or takes the form of creating an appropriate environment to facilitate personal learning.

The Parham Millennium Parish SCAN is an example of how small rural communities can be left alone to develop an idea bottom up, which puts their village on the map. It was an ‘overspill’ from BANP. Parham village is only a few miles from Chediston.

This is how the project was seen by Parham’s villagers.

“… the Parish Council invited Professor Denis Bellamy, Ruth Downing (Prof. Bellamy’s Local Assistant) and Trevor Gibson (Suffolk Coastal District Council’s representative) to an open meeting held on 3rd February 1998 to explain the principles of producing a Parish Scan. We hoped that as many people as possible in the village would be able to contribute information for the project. A specially formed ‘Millennium Committee’ would be responsible for the organising, formatting and publication of material. It was to be a pioneering exercise as we were the first village nationally to undertake such a project.” 

BANP had shown that there must be strong local leadership and a widespread feeling feeling that the goal is worth attaining.  For Parham, leadership came from the Parish Clerk and the generally accepted goal was to produce a book as a celebration of the Millennium.  The book positioned the village as it was in the year 2000 in relation to its long, exceptionally rich, historical heritage and its hopes for the future.  Parham’s success came because the village was the agency that selected the project and fuelled it to completion.

Here then are two place-based adventure classrooms for others to develop:

Go to:- Community learning

Go to:- Ecological learning

5 Internet references

Place based learning

Djscovery

Francis Bacon

Probono economics

Adventure learning 1

Experiential learning

Adventure learning 2

Rural resilience

Du Fu: a poet of place

Curiator

Community learning

Community and culture

Scenic amenity value

Life satisfaction

Amenity migration

Science of scenery

Ancestry in perspective

INFED 1

INFED 2

Skomer an island for playful learning

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